![]() ![]() Since Joey’s disappearance the city is run by a council of figures, such as the Council Member of Wellbeing or the Council member of Comfort. The city is run by bots to make sure everyone has everything they need. The higher marked the score, the more prestigious you are considered within the city. Every citizen has a Qdos score based on how happy they are, their good deeds, their work ethic and so on. If you’ve ever seen the Black Mirror episode on social standing then it very much ‘mirrors’ this. The city almost feels like the Hunger Games city district the key is happiness and luxury. It at times feels like exhausting everything and hearing some things over and over again just to make sure you absolutely won’t miss any key information. In other times, if you didn’t pick another prompt before a certain other prompt, the game will assume you know some information you actually had no idea about. However, this can slow the game down a lot, and at times, they’ll repeat things. There is a lot to guide you by though and it is really important to try and talk to everyone as much as you can. Once in the City, your objectives start to move from location to location, the answer may not just be where you are currently standing. It also reduces the likelihood of anyone rage quitting, thinking they are just going around in circles. I think this is a great addition, making the game accessible for everybody, even if you know what to do next via the hints, it is still fun exploring and getting to that next bit of the adventure. If the hint isn’t enough players can wait 30 seconds for a more detailed hint that will point you in the right direction. However, when I eventually did it, everything clicked and it felt so satisfying that I knew my exact next steps.ĭo not fear though, as should players get really stuck the pause menu offers a hint section. ![]() There were times where it felt I knew what everyone needed, but I didn’t know how to get the ball rolling and I was at an impass. ![]() This first area took me quite a bit of time, and initially felt really slow getting into the game. There is no shiny arrow pointing to your next tip, or hint at what you need to do, you will need to thoroughly go through the area and use logic as well as a bit of creativity. This is a great little tutorial area that set the precedent for the rest of the game. It will take thought, strategy and exploration to access more information from characters. Reminding players of the key elements of the conversation that may help you get to your next destination. You will need to speak with characters, find out as much as you can, find out what they need and how you will obtain it.Īs you speak with characters, points of interest in the conversation will flag up in your upper left corner. To access, you will need to not be a gaplander, which means changing your identity, in a deserted wasteland. For example, before entering the City, you will need access. The game doesn’t hand this to you by any means, however. You can pick certain items and keep them in your pocket, there doesn’t appear to have been a limit on the inventory which is great.Īt the heart of it, Beneath a Steel Sky is an adventure puzzle mystery. It won’t always be clear, but the tutorial is easy to follow and very quickly shows that the game will not convolute what you need to do when exploring. Or it may give you a chance to use an item from your inventory to interact with it in some way. Controls are simple enough, as you approach anything you can interact with it will give you the option to examine this, which usually leads to a comment from Foster’s musings about said object. ![]() The tutorial begins in sand dunes as you approach the city gates you see a body. They are poorer but get by as a community. Foster takes it upon himself to follow the vehicle that looks as if it returns through the solid steel wall of Union City, to save Milo and thus your adventure starts here. Citizens from The Gap are not treated the same, looked upon as less than those in the City. However you remained in your location called ‘The Gap’. Since his disappearance the City has idolised him, making statues and living by ‘Joey’ as if he was a God. However, Joey disappeared and walked into the desert once the City was thriving, and nobody has seen him since. The game will explain to players who have not played Beneath the Steel Sky, (obvious spoilers ahead, but this game was released in 1994 – so I think the statute of limitations can be relieved on this one!) that you left your companion Joey here, to build up and look after the City. ![]()
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